The Autumn Republic
This page catalogs which optional/variant rules will be used in this campaign. The Fifth Edition rules set is not very consistent or clear about how it marks which rules are optional, so these lists might be incomplete.
The following rules are used from the Player’s Handbook.
- Customizing Ability Scores (13)
- Multiclassing (163-165)
- Feats (165-170)
- Skills with Different Abilities (175)
The following rules are used from the Dungeon Master’s Guide.
- Flanking and Diagonals (251, 252)
- Healer’s Kit Dependency and Slow Natural Healing (266, 267)
- Side Initiative (270)
- Disarm, Overrun, Shove Aside, and Tumble (271-272)
- Hitting Cover (272)
These are changes to normal or optional rules from the Player’s Handbook or Dungeon Master’s Guide.
Slow Natural Healing: Like the Healer’s Kit Dependency rule, spending Hit Dice during a long rest requires uses of a healer’s kit. However, if the character is convalescing somewhere safe (spending long rests in an inn rather than camping out in the wilderness) and is in the constant (or frequent) presence of a person proficient in the Medicine skill during the rest, the requirement for healer’s kits is waived.