Aceans are a race of humans. Unlike the primitive humans of distant lands, Aceans have flourished and achieved great advances in science and philosophy. True-born Aceans come from High Acea, the home island of the Acean Empire, but Acean citizens frequently hail from the many far-flung Acean outposts throughout the known world. Acean heroes are decisive and resourceful, with enough determination to face any challenge. They have great versatility and advantages that eclipse normal humans. They are able to excel at any class.


The Acean race is more powerful than standard races; it provides a greater number of benefits than the races presented in the Player’s Handbook. But all player characters in this campaign are Aceans, so there is no disparity of power between players’ characters.

Ability Score Increase: Your ability scores each increase by 1.

Skill: You gain proficiency in one skill of your choice.

Bonus Feats: You gain one feat of your choice as well as the Formation Fighting feat.

Languages: You can speak, read, and write Acean as well as Common.

Physicality: Your size is Medium and your base walking speed is 30 feet.

Alignment: Acean society is highly regimented and inclines Aceans toward lawful alignments.

Human Heritage: You count as both Acean and human for any effect related to race.


Aceans come in a wide variety of heights, weights and colors. Some have dark skin indicating ancestry from one of the other continents. Aceans from High Acea are as pale as snow with black hair and dark eyes. Dark brown hair is common among Aceans of mixed ancestry, with blonde and red hair signifying origins in the continent of Ungroth. As a meritocratic society, racial divisions only matter among those who are not citizens.

Traditional Acean dress includes a short robe over heavy trousers and hard-soled boots. The quality of material and coloration of the robe varies based on station. Cloaks are worn out doors. Aceans in distant lands tend to adopt the local mode of dress but revert to Acean attire for formal occasions and when meeting with other Aceans.


Aceans represent the better urges of humanity. They explore the darkest reaches of the world in search of knowledge and power. Aceans hurl themselves into danger, dealing with consequences as they arise. They trust the superiority of their training and their blood to carry them through to victory. To the Aceans, death is not failure.

Aceans always look to the horizon, seeking to expand the influence and territory of the Empire. Their settlements are among the brightest lights in a dark and untamed world; Aceans constantly seek to explore new lands and settle new frontiers.

Aceans are inclined toward warrior classes. The demands of citizenship require legionary service. Aceans are a fiercely religious people too; clerics and paladins are also common. The noble houses control arcane training but even the nobles must serve their time in the legion to earn citizenship. Other classes, though fewer in number, are well represented. The rarest classes are those with primal nature; barbarians, druids, and their ilk are alien and antithetical to Acean culture.

Aceans practice their own brand of piety. They worship a pantheon of gods with familiar-sounding names. But the Acean myths of the origins and interactions of these gods are different from their real-world counterparts.

Aceans are only mildly tolerant of other races, beliefs, and cultures. The Empire exports its own brand of these things, proving superiority through military and economic conquest. Acean cities and outposts are fortified bastions against the encroaching darkness. When barbarian towns are razed or overrun, the survivors often flee to the nearest Acean settlement for protection.


Aceans have three names, a tradition known as “tria nomina.” The first is a “given name” (praenomen), the second a “clan name” (nomen), and the third a “family” name within a clan (cognomen). Some Aceans have no cognomen; this indicates the lack of a family. Some have two cognomens, as in the case of adoption, the second family name being called an agnomen.

The following praenomens are used as examples. Though they are the most common praenomens, comprising 80% of all Acean first names, any Roman name can be used as a praenomen. Pay careful attention to the masculine and feminine forms.

Male Praenomen: Gaius, Lucius, Marcus, Publius, Quintus, Titus, Tiberius, Sextus, Aulus, Decimus, Gnaeus, Spurius, Manius, Servius, Appius, Numerius, Vibius

Female Praenomen: Gaia, Lucia, Marca, Publia, Quinta, Tita, Tiberia, Sexta, Aula, Decima, Gnaea, Spuria, Mania, Servia, Appia, Numeria, Vibia

Specific nomens and cognomens include both masculine and feminine versions. To change the name’s gender version, switch the ending “us” or “a.” (See the praenomen above as examples.) Names not ending with “us” or “a” are suitable for either gender. Nomens and cognomens typically depend on an Acean’s ethnicity.

Gradorite Ethnicity

Your ancestors, recent or distant, came to Acea from the western continent of Grador. The first generations of Gradorites were exclusively slaves but many have won freedom and citizenship since those times. Gradorites are a sturdy lot, large and tireless. Your skin is a dark olive color and your hair is curly brown or red. You probably have green or brown eyes.

Gradorite Nomen (Cognomen): Barba (Celer, Tubertus), Blaesus (Merenda, Scapula), Crassus (Cotta, Laterensis), Denter (Bucco, Papus, Stolo, Tubulus), Lactuca (Balbus, Licinus (Celsus, Marcellus, Scaevola), Macula (Cordus, Flaccus, Lupus, Seneca), Messalla (Barbatus, Catilina, Cicero, Severus), Nerva (Annalis, Crassipes, Iullus, Labeo, Piso, Rufus, Varus), Plancus (Laenas, Ralla, Pictor), Postumus (Avitus, Saturninus), Salinator (Caecus, Metellus, Mus, Praetextatus), Sulla (Buteo, Cornicen, Cornutus, Dolabella, Imperiosus, Turdus), Vatia (Asina, Calvus, Pullus)

Landless (No Distinguishable Ethnicity)

Though Acean by ancestry, your specific lineage cannot be placed. You probably have a mix of features associated with different continents. You are considered lucky, having escaped the roads built by Fate for the other stripes of Acean ethnicity.

Landless Nomen and Cognomen: Landless Aceans can be from any house and family.

Telanoallan Ethnicity

Your ancestors, recent or distant, came to Acea from the southern continent of Telanoalla. Many may consider you to have the protection of the mystic forces of Fate.

Telanoallan Nomen (Cognomen): Caepio (Bulbus, Merula), Camillus (Catulus, Sura), Corvinus (Cethegus, Natta, Ruga, Silo, Taurus), Fullo (Bibaculus, Pera, Verres), Mergus (Aculeo, Calidus, Ocella), Pavo (Costa, Silus), Praeconinus (Crispus, Lurco, Malleolus, Paetus), Varro (Asellio, Bibulus, Habitus, Laevinus, Macer, Proculus), Vitulus (Carbo, Dento, Purpureo, Trigeminus)

Ungrothian Ethnicity

Your ancestors, recent or distant, came to Acea from the northwestern continent of Ungroth. They are thought to have strong mystical connections to the land. Ungrothians have excellent hand-eye coordination and a superior sense of balance. You are tall and slender, with brilliant green eyes.

Ungrothian Nomen (Cognomen): Agricola (Albinus, Albus, Naso, Paullus, Tubero), Murena (Fronto, Lepidus, Regulus), Priscus (Brocchus, Cilo, Cinna, Scaeva),

Yuldorite Ethnicity

Your ancestors were native to Yuldor, sometimes called High Acea, or came into the Empire so many generations ago that it is difficult to differentiate your origins. Certain families prefer to intermarry exclusively in order to preserve the original Acean blood. Other Aceans may consider you unstable due to the inbreeding required to maintain the purity of these noble-blooded families. You are very likely to have pale skin, black hair, and black or brown eyes.

Yuldorite Nomen (Cognomen): Aquila (Caninus, Culleo, Maro, Paterculus, Scaurus, Trio, Tuditanus), Arvina (Bassus, Florus, Structus), Canus (Agrippa, Capito, Cursor, Volusus), Figulus (Ahenobarbus, Dorsuo, Vetus), Galeo (Bestia, Fusus, Nepos), Glabrio (Bubulcus, Nero, Pulvillus, Vespillo), Gurges (Calvinus, Dives, Helva, Lentulus), Lucullus (Ambustus, Curio, Gemellus, Plautus), Musca (Corvus, Fimbria, Flavus, Potitus), Novellus (Cicurinus, Cossus, Dentatus, Gracchus, Pacilus, Rutilus), Pulcher (Ahala, Laenatus), Quadratus (Atellus, Drusus, Cincinnatus), Strabo (Crispinus, Scrofa), Silanus (Curvus, Mamercus, Rullus), Tullus (Aquilinus, Libo, Longus, Nasica, Niger, Pansa, Regillus, Triarius)


The Autumn Republic Randy Randy